Overall, we thought the crit went well. We were able to produce a well-developed concept and a working game. Also, we were able to play the game successfully to our tutors.
Final Game:
The game and its experience were very enjoyable to play, as its a multiplayer game allowing people work together to pass the level.
When playing the game, we were able to spot elements that we would like to change/ think about in the development of the game.
We also received feedback from our tutors:
- Using different colours for the shape (our group had previously said that we needed to change the outline, however, due to some communication errors we were unable to add this to our final design)
- Getting people to test the game.
- Thinking about proportions of the shape and person.
- Images being more “human” like as some shapes looked too wide/thin.
- Thinking about how shadows can be clearer to get a more accurate shape (think about lighting).
- Making unusable shapes rather than generic ones using – making the game harder.
Whilst playing the game, I found some elements of the UI that I would change myself:
- Removing the pass/indicator notifier – I don’t feel that this was necessary as I didn’t pay enough attention to it to see if I had passed or failed. I paid more attention to the transition of the next shape and the time out.
- Adding less generic shapes such as a flower and instead using objects to from that shape to add a level of difficulty.
- Conducting further testing on the shapes prior to the crit to get proportions right – whilst creating the shape of holding a bird, I found it difficult to form as the arm was much larger to the amount of space/room I had to create when using the light. This also made the shadow a lot fainter which made it hard to see if I was doing it correctly.